Hey it’s been a while, I’ve tried to move on from MMI and this type of stuff in general but it seems I keep coming back in some way.
After practicing quite a bit using the METrainer, let’s say I did reach quite the level.
I’m also able to quickly switch between target high and low.
There’s a few things that still need to be learned. One of which is the negative effect of the smaller ball still (playing without “Hide Miss Ball”) affects the win rate extremely negatively back to around 50%. It takes an enormous amount of effort to get it higher compared to simply turning it off. Then again I simply haven’t put in the time to fix this issue.
To add, when playing with “Hide Miss Ball” I can also keep target high and pretend its target low. Meaning that the larger ball is a miss and the empty space is a win.
But for higher hit rates I feel that there must be a next level or difficulty increase possible.
Which gave me the idea of weighted trials or trials with added resistance.
The idea here is that we try to increase the difficulty of trials, which mirrors that of a progressive overload system.
We can use the bench press or pullups as physical excersises as an example. If you are able to do one set of 3-4 pullups. Performing more pullups a day makes it so that you eventually can do a set of 5-10 pullups in succession. Its the same for the bench press. You add weight every week, which makes it so that you can do the excersise with more weight over time. You could say that you’d press 30 kg today, by adding weight 2.5 - 5 kg every week eventually you should be able to grow to let’s say 50 kg. By adding weight you can easily progress linearly with a method.
But in the case of pullups increasing resistance becomes a bit harder, eventually its better to start adding “weight” as increasing reps doesn’t really increase strength at a certain point and it becomes harder to progress to new levels of higher reps. So we add a backpack to increase resistance. If you are able to do 10 pullups in succession, you start doing weighted pullups and then if you can do 10 weighted pullups 10 normal pullups feel a lot easier.
In the same way I was thinking that by adding resistance in trials, it should make it easier to “win” on base levels.
To do this we simply add the probability treshold to each trial using p = 1 – (cumulative normal distribution function at z ) from another thread.
Level 1 would be: p > 0.50.
Level 5 would be: p > 0.45.
Level 10 would be: p > 0.40.
Level 25 would be: p > 0.25.
Level 40 would be: p > 0.10.
When focusing on more ones than zeros, we simply add a treshhold. If it doesn’t pass that treshhold it counts as a loss.
In practical terms it would be adding a variable containing score. Score can’t go below 0. If a win occurs we add 1 to score. If a loss occurs we subtract 1 from score. If score has reached 10 we progress to the next level and reset the score to 0.
I guess I’d like some guidance on where to go next, and would like to hear your thoughts Scott. Have you ever considered anything like this?
Editing the METrainer seems quite complex, so I was thinking off building another application entirely.